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[핵심 API로 배우는 윈도우프로그래밍(강경우, 한빛아카데미)] 5장 9번 풀이 본문
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 | #include <Windows.h> #include<tchar.h> #include<string.h> #include<math.h> #include<stdio.h> #include"resource.h" //#pragma comment(linker,"/entry:WinMainCRTStartup /subsystem:console") LRESULT CALLBACK WndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam); HINSTANCE hInst; int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int nCmdShow) { HWND hwnd; MSG msg; hInst = hInstance; WNDCLASS WndClass; WndClass.style = CS_HREDRAW | CS_VREDRAW; WndClass.lpfnWndProc = WndProc; WndClass.cbClsExtra = 0; WndClass.cbWndExtra = 0; WndClass.hInstance = hInstance; WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); WndClass.hCursor = LoadCursor(NULL, IDC_ARROW); WndClass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); WndClass.lpszMenuName = NULL; WndClass.lpszClassName = _T("Window Class Name"); WndClass.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1); RegisterClass(&WndClass); hwnd = CreateWindow( _T("Window Class Name"), _T("홍길동의 첫 번째 윈도우"), WS_OVERLAPPEDWINDOW, 50, 50, 1000, 700, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int)msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam) { HDC hdc, mem1dc; PAINTSTRUCT ps; HPEN hPen, oldPen; static HBITMAP hBit, oldBit; static int BY = 1; static int stdX = 0, stdY = 0; static int Image[5][5]; static int tempX, tempY; static bool DUP = false, GAMESTART = false, DEVIDE = false; struct POS { int ImageX, ImageY; }; static POS pos[5][5]; int temp; switch (iMsg) { case WM_CREATE: hBit = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_BITMAP5)); break; case WM_KEYDOWN: switch (wParam) { case VK_RIGHT: if (stdX < BY - 1) { temp = pos[stdX][stdY].ImageX; pos[stdX][stdY].ImageX = pos[stdX + 1][stdY].ImageX; pos[stdX + 1][stdY].ImageX = temp; temp = pos[stdX][stdY].ImageY; pos[stdX][stdY].ImageY = pos[stdX + 1][stdY].ImageY; pos[stdX + 1][stdY].ImageY = temp; stdX++; } break; case VK_LEFT: if (stdX > 0) { temp = pos[stdX][stdY].ImageX; pos[stdX][stdY].ImageX = pos[stdX - 1][stdY].ImageX; pos[stdX - 1][stdY].ImageX = temp; temp = pos[stdX][stdY].ImageY; pos[stdX][stdY].ImageY = pos[stdX - 1][stdY].ImageY; pos[stdX - 1][stdY].ImageY = temp; stdX--; } break; case VK_UP: if (stdY > 0) { temp = pos[stdX][stdY].ImageX; pos[stdX][stdY].ImageX = pos[stdX][stdY - 1].ImageX; pos[stdX][stdY - 1].ImageX = temp; temp = pos[stdX][stdY].ImageY; pos[stdX][stdY].ImageY = pos[stdX][stdY - 1].ImageY; pos[stdX][stdY - 1].ImageY = temp; stdY--; } break; case VK_DOWN: if (stdY < BY - 1) { temp = pos[stdX][stdY].ImageX; pos[stdX][stdY].ImageX = pos[stdX][stdY + 1].ImageX; pos[stdX][stdY + 1].ImageX = temp; temp = pos[stdX][stdY].ImageY; pos[stdX][stdY].ImageY = pos[stdX][stdY + 1].ImageY; pos[stdX][stdY + 1].ImageY = temp; stdY++; } break; } InvalidateRgn(hwnd, NULL, TRUE); break; case WM_COMMAND: switch (LOWORD(wParam)) { case ID_3BY3: BY = 3; break; case ID_4BY4: BY = 4; break; case ID_5BY5: BY = 5; break; case ID_GAMESTART: GAMESTART = true; InvalidateRgn(hwnd, NULL, TRUE); break; case ID_OVERVIEW: BY = 1; GAMESTART = false; DEVIDE = false; break; } InvalidateRgn(hwnd, NULL, TRUE); break; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); mem1dc = CreateCompatibleDC(hdc); oldBit = (HBITMAP)SelectObject(mem1dc, hBit); if (!GAMESTART) { switch (BY) { case 3: pos[0][0].ImageX = 0; pos[0][1].ImageX = 2; pos[0][2].ImageX = 1; pos[0][0].ImageY = 1; pos[0][1].ImageY = 0; pos[0][2].ImageY = 1; pos[1][0].ImageX = 1; pos[1][1].ImageX = 0; pos[1][2].ImageX = 2; pos[1][0].ImageY = 0; pos[1][1].ImageY = 2; pos[1][2].ImageY = 1; pos[2][0].ImageX = 2; pos[2][1].ImageX = 1; pos[2][2].ImageX = 0; pos[2][0].ImageY = 2; pos[2][1].ImageY = 2; pos[2][2].ImageY = 0; break; case 4: pos[0][0].ImageX = 2; pos[0][1].ImageX = 0; pos[0][2].ImageX = 2; pos[0][3].ImageX = 1; pos[0][0].ImageY = 1; pos[0][1].ImageY = 0; pos[0][2].ImageY = 3; pos[0][3].ImageY = 0; pos[1][0].ImageX = 3; pos[1][1].ImageX = 1; pos[1][2].ImageX = 3; pos[1][3].ImageX = 2; pos[1][0].ImageY = 0; pos[1][1].ImageY = 1; pos[1][2].ImageY = 2; pos[1][3].ImageY = 2; pos[2][0].ImageX = 0; pos[2][1].ImageX = 2; pos[2][2].ImageX = 1; pos[2][3].ImageX = 0; pos[2][0].ImageY = 1; pos[2][1].ImageY = 0; pos[2][2].ImageY = 2; pos[2][3].ImageY = 3; pos[3][0].ImageX = 3; pos[3][1].ImageX = 3; pos[3][2].ImageX = 0; pos[3][3].ImageX = 1; pos[3][0].ImageY = 3; pos[3][1].ImageY = 1; pos[3][2].ImageY = 2; pos[3][3].ImageY = 3; break; case 5: pos[0][0].ImageX = 3; pos[0][1].ImageX = 4; pos[0][2].ImageX = 3; pos[0][3].ImageX = 1; pos[0][4].ImageX = 2; pos[0][0].ImageY = 0; pos[0][1].ImageY = 4; pos[0][2].ImageY = 2; pos[0][3].ImageY = 1; pos[0][4].ImageY = 4; pos[1][0].ImageX = 1; pos[1][1].ImageX = 0; pos[1][2].ImageX = 2; pos[1][3].ImageX = 4; pos[1][4].ImageX = 0; pos[1][0].ImageY = 2; pos[1][1].ImageY = 1; pos[1][2].ImageY = 1; pos[1][3].ImageY = 0; pos[1][4].ImageY = 2; pos[2][0].ImageX = 2; pos[2][1].ImageX = 1; pos[2][2].ImageX = 3; pos[2][3].ImageX = 4; pos[2][4].ImageX = 3; pos[2][0].ImageY = 0; pos[2][1].ImageY = 0; pos[2][2].ImageY = 4; pos[2][3].ImageY = 3; pos[2][4].ImageY = 3; pos[3][0].ImageX = 3; pos[3][1].ImageX = 1; pos[3][2].ImageX = 0; pos[3][3].ImageX = 1; pos[3][4].ImageX = 0; pos[3][0].ImageY = 1; pos[3][1].ImageY = 4; pos[3][2].ImageY = 0; pos[3][3].ImageY = 3; pos[3][4].ImageY = 3; pos[4][0].ImageX = 0; pos[4][1].ImageX = 2; pos[4][2].ImageX = 4; pos[4][3].ImageX = 2; pos[4][4].ImageX = 4; pos[4][0].ImageY = 4; pos[4][1].ImageY = 2; pos[4][2].ImageY = 2; pos[4][3].ImageY = 3; pos[4][4].ImageY = 1; break; } } if (!DEVIDE) { BitBlt(hdc, 0, 0, 819, 614, mem1dc, 0, 0, SRCCOPY); DEVIDE = true; } else { for (int i = 0; i < BY; i++) { for (int j = 0; j < BY; j++) { if (GAMESTART&&i == stdX && j == stdY) continue; BitBlt(hdc, i * (819.0f / BY), j* (614.0f / BY), 819.0f / BY, 614.0f / BY, mem1dc, (819.0f / BY)*pos[i][j].ImageX, (614.0f / BY)*pos[i][j].ImageY, SRCCOPY); } } } SelectObject(mem1dc, hBit); DeleteDC(mem1dc); EndPaint(hwnd, &ps); break; case WM_DESTROY: DeleteObject(hBit); PostQuitMessage(0); break; } return DefWindowProc(hwnd, iMsg, wParam, lParam); } | cs |
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